GDScript is the native scripting language for the Godot Game Engine. If you are at all interested in developing games, or experimenting with interactive 2D or 3D graphics or sound it is definitely worth a look.
This script outputs a shuffled array to Godot's terminal. It can be easily adapted for any number of purposes, including card or word games. You can see this script run live in a web page here.
extends Node var origList = ["A","B","C","D","E","F","G","H","I","J"] func sample(list,amt): randomize() var shuffled = list.duplicate() shuffled.shuffle() var sampled =  for i in range(amt): sampled.append( shuffled.pop_front() ) return sampled func _ready(): print("Original: " + str(origList)) print("Shuffled: " + str(sample(origList, origList.size())))
This script outputs a Fibonacci series to Godot's terminal. You can see it run live in a web page here.
extends Node var n1:int = 0 # first term var n2:int = 1 # second term var count:int = 0 # counter var nth:int = 0 # accumulator var numArray =  # printing array var numTerms:int = 20 # length of Fibonacci sequence func getFibonacci(): # check for valid terms if numTerms <= 0: print("Sequence length must be greater than zero.") elif numTerms == 1: print("First Fibonacci number is ", n1) else: print("First ", numTerms, " Fibonacci numbers: ") numArray.append(0) # first Fibonacci number is 0 while count < numTerms - 1: nth = n1 + n2 n1 = n2 n2 = nth numArray.append(n1) count += 1 func numOutput(): var i = 0 var numStr = '' while i < numArray.size(): # correct comma formatting if i > 0: numStr = numStr + ', ' + str(numArray[i]) else: numStr = numStr + str(numArray[i]) i += 1 print (numStr) func _ready(): getFibonacci() numOutput()
Thanks to https://tohtml.com/python/ for providing an online code to HTML utility.