-- -- Basic sprite rollover -- Ken Loge - http://diginoodles.com -- property pOrigMember -- the original cast member of the sprite property pSwapMember -- the cast member to use for the rollover on beginSprite me pOrigMember = sprite(me.spriteNum).member end on getPropertyDescriptionList me list = [:] addProp list, #pSwapMember, [#comment: "Cast member to swap on rollover:", #format: #bitmap, #default: ""] return list end on mouseEnter me sprite(me.spriteNum).member = member(pSwapMember) end on mouseLeave me sprite(me.spriteNum).member = member(pOrigMember) end